In need of a Destiny 2 Pit of Heresy Guide? We have a breakdown for your next dungeon crawl, Destiny 2’s second of its kind. This is a three guard climax event that tests players in both mechanics and endurance. Here is my full guide to Pit of Heresy.
Defeating the Pit is just one of many triumphs in the Destiny 2 Season of Triumphs. Click this link for the full list of accomplishments you want to achieve in the 2020 season.
How to start Destiny 2 Pit of Heresy
Before Eris even thinks about dipping you into the pit of heresy, you need to do a small job for her called Deepening Wake. That means you’ll have to take part in the Moon’s new activity, which is basically a mix of Blind Well and Escalation Protocol, but with Hive.
In this event, players must defeat five waves of enemies and then defeat a boss. While it takes place in Sorrow Harbor, you will fight shoulder to shoulder with many other Guardians. If you manage to complete the first five waves for the first time, you will have more than fulfilled Eris’ request and will receive decent loot for your efforts.
First of all, make sure you have the correct power level. The Pit of Heresy is a 940 Power Level (PL) event and that certainly feels warranted. When it comes to enemies, expect only the hive, not champions. That means you can prioritize sun damage for witch shields and mods for extra damage against bosses that you definitely need.
Loadouts can be flexible as well, but the tried and true combination of Izanagi’s Burden / Recluse / Whatever Grenade Launcher you prefer works well. That said, no one will mind if one of your fireteams tries to bow to their divinity. In addition, there is a rally barricade at the starting point at every encounter. If you haven’t already, stock up on this barricade as well.
The first encounter is all about finding the right runes and using a relic to defeat enemies with unique interactions. In the first area, several towers are built into the mountain. There is a hive rune on each tower that you can use to navigate this stage.
To find out which runes to look for, you need to fall from the cliff into the first tower. Here you will have to kill a number of enemies and gain access to a room with a knight. If you defeat it, you will get a relic and a glimpse of three runes.
Take note of them and keep track of your steps. Then find the right tower and dispatch its residents. You have to use the sword depending on the enemy. If the room has a knight, use the relic’s melee combat feature. If it’s a wizard, unleash a projectile that deals damage. Then, if it’s a scream, deflect its shots back to destroy it.
When you have completed all three towers based on the runes you noted down, an exit will open and a chest will appear.
Gather your loot and keep going until you see a door wall. Ignore the numerous doors and look for a hole in the wall that is to the right of the broken bridge you are standing on.
Follow this path until you come to a dimly lit room. There are some hidden tunnels here with small hive membranes that protect them and can be destroyed with a few shots. There are also two non-killable ogres romping around in the wider tunnels. So be vigilant.
Escape by navigating these tunnels and killing the Hive Knights you come across. Killing a knight triggers the dropping of an empty ball. Submerge this sphere in a jar outside three doors that protect the ogres. After killing three and placing their bullets in each of these doors, the next stage begins.
The third encounter in the Destiny 2 Pit of Heresy guide is largely a wave defence activity with a debuff mechanic. There’s a large wall protected by six Hive runes in the centre of the room. Your goal is to destroy them.
Similar to the previous encounter, you need to destroy Hive knights and deposit their void orbs in the container next to the blocked door. It sounds simple, but this time, you’re hit with debuffs. If the team accrues enough of them, it’s game over. Counter this by depositing void orbs, thereby reducing the debuff.
My team worked on rotation: we stationed one of us outside the door to kill adds that spawn above the area and fire devastating shots. Then we switched each time one of us deposited an orb. When you’ve deposited all six, the encounter ends and you can blast your way through the door.
Now you’re met with a jumping puzzle and another set of runes protecting another door. This time you need to carefully jump around the ledges and platforms within the area while looking for more towers with runes that match those on the new door.
When you locate one of these towers you will need to kill a Hive Wizard inside and the enemies surrounding it. When you clear the area, the rune disappears. Your biggest obstacle is the platforming here, so equip mobility-friendly gear or change your jump for this section.
The fifth and final phase of the Pit of Heresy is a big ol’ boss phase that recalls some of the previous encounters. You need to kill Knights for relics and dunk more void orbs, all while the dungeon boss rains down projectiles.
To progress to a damage phase, kill the Hive Knights that surround the arena, take their relics to one of the three nearby towers, kill the relevant enemy (Knight, Shrieker, or Witch) as you did in the first encounter, take the dropped void orb the enemy drops, and deposit them in one of the three receptacles.
As you deposit the third orb the boss enters a damage phase and the floor beneath you glows green. Stay in this spot to continue dishing out damage. After a period of time the boss bends down on one knee and starts to charge an attack. This attack kill you instantly, so take cover outside the damage zone to avoid it.
It took my Fireteam two phases of boss damage to defeat it, but it seems possible to do it in one. Regardless of how many phases it takes, when that boss goes down you will receive a fully masterworked piece of pinnacle gear.